Free stuff! In addition to free content for Disquietus, this page contains links to all the resources that made this campaign all the better when I played it at my table with my group of dorks. Enjoy!
Awesome Dice is not being sponsored by any of the creators included on this page.
The only strictly necessary resource in here.
This travel resource for Disquietus utilizes tips and tricks provided in a series of travel blogs written by our good friend Riley (the biggest of which you can locate here, here, and here. I'd also recommend his blog on hex crawls).
Music - COMING SOON
If you're anything like me, then you consider music a necessity for your TTRPG sessions, but actually finding all that music can be an arduous task. Never fear! Soon, I shall link a document containing all the tunes and ambiance I used during Disquietus play tests.
"Lazy Jane" by Shel Silverstein
This is the perfect summation of Melchior's character.
The Angry GM – How to Talk to Players: The Art of Narration
Honestly some of the best DMing advice I've ever been given.
Disquietus contains a number of modified stat blocks. Tetra Cube is a free and easy-use stat block creator, which really comes in handy when keeping track of stat modifications starts to get annoying. Just copy/paste all the relevant information into the correct fields and boom! Everything you need in one easily-referenced stat block.
So. Many. Cool. Monsters. All reformatted for 5e. Just... just don't use his Rope Golems in this specific campaign. Way too powerful!
The Monsters Know What They're Doing
Many people reference this resource and for good reason. Some specific entries that apply to Disquietus are "Undead Tactics: Skeletons, Zombies, and Shadows" and "Undead Tactics: Ghouls and Ghasts."
"4 Fast Steps for Filling Your D&D Campaign With Amazing NPCs"
Our friend and copywriting professional, Riley, appears once again! He wrote this before we met him and I'm honestly envious of Eventry for getting to own it. It's a great resource!
Pointy Hat – The Problem With Mimics in D&D
Pointy Hat's Chest Weasels are So. Much. Fun. I created an entire family (Flip, his wife Sugar, and their twins sons Dag and Nabbit) and put them in Palace Blackwin's Gallery, Treasury, and Western Hall. The box containing Success was originally located in the Western Hall. I combined trick #2 with trick #3 for that one, and to great effect! The Animated Suits of Armor outside the Treasury were also originally Flip and Sugar putting on an act. If you're interested in doing something similar, I'd recommend allowing your players to loot the Gallery/Treasury without interruption for a few minutes before introducing the Chest Weasel's tricks. Show them there's some good loot waiting at the end of all that frustration and trickery!
Doctor Clockwork – "List of 100 Low Level Magic Items I Use, Some Taken From the Internet, Others Invented" and Disaster Party™ – Some Dumb D&D Items
All things are better with a splash of comedy. Both my players and I got a real kick out of using the occasional dumb magic item found in the Treasury or Draven's Study. We also quite enjoyed Sand of the Pocket and Cape of Monologuing.
Dungeon Rollers – Ancestral Weapons
My DM has been using this resource in his campaigns for years. It's so polished and such a cool companion for the game that it took me four of those years to realize it's homebrew! It's such a cool resource I couldn't not give it a shout out. Great for players and NPCs carrying around heirloom weapons.
Compass Publishing House – Monster Souls
This is one of the rare few recommendations on this list that isn't free, but it's worth it. Granted, using it in Disquietus would require a drastic reduction in crafting time, but even if you don't engage with any of the unique crafting rules, access to a bunch of fascinating new magic items is worth it all on its own. My personal favorite (and, coincidentally, the most apt for Disquietus) is the Blood Drinker's Blade. My players' favorite was always the Biscuit Pouch, which I placed in Draven's Study.