Ship, Captain, Crew Dice Game
Rules, Dice Needed, and How the Game Works
Ship, Captain, Crew is a dice game where players roll five six-sided dice and try to score points by first rolling a 6 (ship), then a 5 (captain), and then a 4 (crew)—in that exact order. Any remaining dice after securing those three are added together as the player’s score.
The game blends luck with light decision-making and is commonly played in pubs, game nights, and casual gatherings.
What Is Ship, Captain, Crew?
Ship, Captain, Crew is a round-based dice game where players take turns attempting to “build” their ship by rolling required numbers in sequence.
Key characteristics:
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Players must roll the required numbers in order
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Dice can be set aside as requirements are met
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Remaining dice determine the final score
It’s simple to learn but rewards smart reroll decisions.
What You Need to Play
To play Ship, Captain, Crew, you need:
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5 six-sided dice (d6)
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2 or more players
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A flat surface
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A way to track scores (paper, phone, or memory)
The game is portable and easy to play almost anywhere.
How to Play Ship, Captain, Crew (Basic Rules)
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On your turn, roll all 5 dice
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You have up to three rolls per turn
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Try to roll the following in order:
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6 = Ship
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5 = Captain
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4 = Crew
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Once a required number is rolled, set that die aside
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After securing ship, captain, and crew:
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Add together the remaining dice
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This total is your score for the round
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If you fail to roll all three required numbers within three rolls, your score for the round is zero
After all players take a turn, the highest score wins the round.
Why Players Enjoy Ship, Captain, Crew
Players enjoy this game because it:
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Is quick and easy to explain
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Involves light strategy without complexity
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Creates tension with every reroll
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Works well in both competitive and casual settings
It’s especially popular as:
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A pub game
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A warm-up game
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A between-rounds activity
Common Variations
Many tables use small tweaks:
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Multiple rounds with cumulative scoring
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Winner-takes-all rounds
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House rules for extra rerolls
The core structure stays the same across most variations.
Dice and Rolling Considerations
Because success depends on frequent rerolling, players often prefer:
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Dice that roll smoothly
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Clearly readable pips
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Consistent dice sets to avoid confusion
Some players keep a small dedicated dice set for classic pub-style games.
Closing
Ship, Captain, Crew balances luck and decision-making in a way that keeps every turn exciting. Its simple rules and quick rounds make it a lasting favorite for casual play.